Gaming and Motivation Lesson Plan

The Story of the Game | Signs of Autism

A pediatrician gives the package carrier an urgent package to deliver to the parents of one of the pediatrician’s patients, a newly born infant. It is the package carrier’s job to deliver the package as quickly as possible. In order to deliver the package quickly, the package carrier must use the road signs on the highway of life as clues to locate the parents and deliver the urgent message about their child.

Pacing:

The pacing of the game will change depending on where the player is at in the game. Initially the pace of the game will be slow with the player starting off the game walking down the road (the road signs will be easy to click). The pace of the game will then pick up with the player riding a bike (the road signs will be harder to click). The pace towards the end of the game will be fast pace with the player driving a car (the player will likely miss some of the road signs).

Instructions:

The player will be given a walkthrough on how to play the game as they enter into game play. The player will be able to click on a GPS icon during game play to get information on how to play the game in case they forget. There are also detours along the road that the player can take to help educate them about autism along the way.

Controls:

The game will take place on various roads and the player will be able to choose which road to take. The player will do this by using the arrow keys to choose their path or click on a sign via a mouse to travel down the road of their choice.

Knowledge:

The player is not expected to know much about autism when they enter the game. The goal is for the player to be able to learn how to notice the symptoms of autism and to know of some ways to prevent autism. The player is expected to know at the end of gameplay that autism is a disorder that can affect anyone.

Achievements: 

The short-term victories will be moving from one road sign to the other when the player clicks on a sign of autism. The player progresses to the next level when they select 5 signs of autism correctly. The long-term victories for the player will be progressing from walking to riding a bike to driving a car. There will be “check-point” intermissions between these short-term victories to let the player know what signs of autism they have missed along the way. Each sign the player clicks on has rewards and consequences that could possibly speed up or slow down the player from delivering the urgent package.

Endgame:

The final outcome is the package carrier delivering the urgent package to the parents before the child starts school (the quality of life for someone with autism is better when it is diagnosed early). The urgent package shows whether or not the child has been diagnosed with autism based off of the stat that 1 in 88 children have autism.

Assessment:

The player will know that they are winning by the number of signs of autism that they select correctly. There will be an indicator that keeps a tally of this score. Once a player selects 5 signs of autism correctly they move to the next level. If they miss more than 3 signs of autism they get lost and have to go back to the pediatrician’s office. There will also be a time indicator which is described below.

Timing:

The time indicator will basically be the age of the child. The child is a newborn at the beginning of gameplay. However, the child ages as gameplay persists. The goal is to deliver the package to the parents when the child is as young as possible. The age of the child impacts the message of the urgent package at the end of game.

Fun and Motivation: 

Signs of Autism will be a fun game because it places the player in a position to direct the outcome the message within the urgent package. This allows the player to make a difference in the diagnosis of autism by becoming more aware of its symptoms. This game addresses the altruism motivational theory that people generally want to help improve the welfare of others.

Month 3 Reflection | Filmmaking Principles in Education

Video Camera

How has your portfolio evolved from month to month?

I feel my portfolio has grown month to month in the areas of communication and video editing. I thought I had a decent concept of communication at the beginning of my coursework at Full Sail. However, communicating in education requires delivering lessons using processes that capture and maintain the attention of the target audience. The growth in my portfolio is a reflection of that change in my thought process. I can also shoot and edit video more efficiently and effectively due to the progressive nature of the courses here at Full Sail. This progression in my video editing capability is evident in my portfolio as well.

How have the concepts and techniques presented in FPE contributed to your portfolio?

This course has been imperative in teaching me how to tell a story visually. One of my favorite techniques learned this course was the use of camera angles and shots to help convey emotion to the audience. I am very visual learner, and the assignment were we had to watch Alfred Hitchcock’s “Rear Window” helped me to understand the importance of choosing the right camera shot to draw the viewers into the film.

What concepts/techniques would you still like to learn about to gain mastery of the material?

I would love to learn more about filmmaking and the tools used to make professional films. I plan on using Lynda.com to learn how to use Adobe Premiere and After Effects. In addition to learning more about these software tools, I would like to explore more advanced filming editing techniques.

How has the EMDT certificate experience shaped your professional objectives?

The EMDT certificate has given me a good foundation in creating instructional videos. I am now very comfortable in putting together an instructional video from concept to completion using proven learning methodologies and visual story techniques. This allows me to add another dimension to my design skills and enhances my future career options.

Month 2 – Digital Media & Education Applications

Month 2 E-Learning

This month in Digital Media & Education Applications I learned about e-learning principles and guidelines to help make learning as effortless as possible.

This included:

  • Learning how to put together an instructional media design plan
  • Learning how to write behavioral learning objectives
  • Choosing the correct media elements and delivery for the target audience
  • Building storyboards
  • Incorporating e-learning principles like contiguity, modality, and redundancy

Learning and applying these principles provided me a sound foundation to build expertise in the instructional design field.

Cognitive Load

One of the areas that I found most interesting and applicable to my future growth were techniques on reducing the cognitive load of the learner in an e-learning course. This is accomplished by eliminating extraneous media elements, segmenting the content being presented, and using contiguity to sync audio and visual elements together. I also learned that a minimalist approach with verbiage and visual elements work well together in reducing cognitive load.

End Result

The Digital Media and Education Applications course was a great follow up to the Emergent Technologies In A Collaborative Culture by allowing me to combine the principles used in this course with the technical skills learned in Emergent Technologies In A Collaborative Culture. The end result was an instructional video I created entitled Autism 101 which will be a great portfolio piece and asset to the capstone project at the conclusion of this certificate program.

BP8 @askseeklearn

askseeklearn-twitter

This week I created a twitter account for Ask Seek Learn @askseeklearn (please follow me). With Ask Seek Learn being fairly new to twitter, I wanted to share my thoughts after using twitter as a means of communication and discovery for this blog.

Twitter is easy to use and addictive

Twitter makes it super easy to set up an account. All you need is an email address and you are good to go. Twitter immediately gets you involved in the twitter community by following others with similar interests. This is the hook, line and sinker that makes twitter so addictive. Twitter gives you instant access to information you want to know about.

Retweeting and tweeting is empowering

My first tweet was a retweet from @autismspeaks announcing that we are just 5 weeks from World Autism Awareness Day. My first original tweet was an article I found online that had to do with Parenting a Child with Autism. Twitter allows for you to easily discover information as well as share your discoveries. It allows you to be the quarterback and the receiver.

Tweet from anywhere

I was at the doctors office this week and I came across an inspirational article in a magazine that dealt with the challenges a family endured with facing autism. I pulled out my iPhone, searched for the article online and posted it on twitter. Twitter allows for you to share information from anywhere.

I will definitely use twitter as a means for discover, to share information with others, and to build a network of people like me who are trying to educate others about autism.

BP10 Music Production How-to Website Action Plan

Up and coming music producer Germaine Bennett creates how-to music production videos

Today, I read Beatjunkie314’s action plan on creating a website for how-to music production videos. I think the ability to create music and to share how to do so with others is a pretty awesome talent to have. Check out up and coming music producer Germaine Bennett’s post by clicking here

BP7 Education Wiki Reviews

In addition to my post on wikis this week, Techie 4 Teachers has a great post on teacher related wikis that you should check out including Educational Origami and Cool Tools for Schools. Click here.

Mindbogge also has a post on Cool Tools for School and talks about the use of Wikibooks in an educational environment from a teacher’s perspective. Please jump over to Mindbogge to read more about Wikilbooks and other wikis by clicking here.

BP6 Wikipedia, Wikiversity & Wikibooks

There were a number of things that surprised me in learning more about the history of Wikipedia through watching these two YouTube videos:

However, one of the main points for me had to be Wikipedia’s mission of giving free access to the sum of all human knowledge to everyone in the world. This by itself is amazing, but how this mission had come to fruition by a large community of 100,000 or so volunteers is astonishing. This concept of building a product/entity as large as Wikipedia that is solely powered by free workers whom produce very accurate and reliable information is even more mind boggling.

Watching these videos helped me to appreciate how the power of like minded individuals who work towards a common goal can make a mission like educating the world for free a real possibility. Wikipedia’s community based business model is driven not only by the need for others to be educated but also by the need for others to share knowledge. One thing I will take away from this concept is to leverage the knowledge of the community and use some form of crowdsourcing to contribute to the information provided future projects.

Now that I am armed with a new found respect for Wikipedia I wanted to check out what other wikis out there that I could glean from as well. I came across Wikiversity and Wikibooks.

Wikiversity is based off of the same community model that Wikipedia works off of in which Wikiversity invites the global community to build its educational content. Wikiversity offers courses for all ages and is categorized by schools. For example, the school of art and design has instructional resources on how to build a basic web page and covers topics like HTML, CSS, and Javascript. A quick search on Autism led me to Autism Resources for Early Childhood Special Education for Parents and Teachers. Wikiversity covers every subject at every grade level imaginable and invites you to create a course if there is not one.

Wikibooks follows the same ideology as Wikipedia and Wikiversity. Wikibooks is a community of open-content textbooks that anyone can contribute to. You can browse Wikibooks by subject, completion status, and by reading level. Wikibooks mission is very similar to Wikipedia’s as that it wants to provide open books to and for an open world. Wikibooks appear to be an infancy stage as compared to its sister projects Wikipedia and Wikiversity. However, each of these wikis are looking to change the way the world is educated.